Lu Jiahua

mikeshuangyan@gmail.com

SKILLS

  • Maya, Houdini, Nuke, Mental Ray, Renderman, Aronld, 3delight, Redshift, Unity, Unreal engine
  • Python, C++, GLSL, HLSL, Renderman shader, Arnold shader, Houdini VEX
  • Strong problem solving ability.
  • Be a quick learner and adaptive team player.

EDUCATION

Jiao Tong University, Shanghai, Institute of Media and Design, Candidate for Bachelor in Art and design, graduated in July, 2008

EXPERIENCE

2014 —  PRESENTPolygon Pictures Inc. (Tokyo)Lighting Artist / TD
2007 — 2014MotionMagic Digital Entertainment Inc. (Shanghai)Lighting Artist / TD

AWARDS

2016 – 2017Lost in OZ Daytime Emmy Awards
2021Stillwater48th Annie Awards nomination
Annecy Festival Awards nomination

PROJECTS

2007Chuggington (BBC)Lighting, Compositing
2008Mini Ninja (Edios)Lookdev, Lighting, Compositing
2009Kane & Lynch II (Square Enix)Lookdev, Lighting, Compositing
2011AiQingGongYu (TVC)Lighting, Compositing, Post-Production Coordinator
2012WuHun (Netease)Lookdev, Lighting, Compositing
2014Transformers: Robots In Disguise Lighting, Compositing
2015A Tsum Tsum shorts (Disney)Lookdev, Lighting, Compositing
2016Lost in OZ (Amazon)Technical Support
2016BlameLighting, Compositing, Technical Support
2017Godzilla  怪獣惑星Lighting, Compositing, Technical Support
2018Godzilla  決戦機動増殖都市Lighting, Compositing, Technical Support
2019Stillwater (2021 Annie award nomination)Technical Support
Develop In-house NPBR rendererPacific Rim: The Black
Establishment in life